[SKILLED BUTCHER]
	FRESH MEAT - gain a mysterious meat for completing a mystery	
	SHARPENING STONE - [SHARP]-type weapons get an extra 1 damage		
[HOUNDED ARTIST]
	MORBID INSPIRATION - Gain EXP when losing REASON
	HAUNTING DREAMS - regain extra REASON for completing a mystery
[OBSESSIVE SHOPPER]
	QUICK SHOPPER - buying an item lowers doom by 2		
	BIG SPENDER - a chance for refunding 1 FND after buying an item
[TAROT READER]
	PREMONITION - event options display which stat will be tested against when selected	
	STARS ARE RIGHT - automatically pass all LUCK skill checks
[INNER STRENGTH]
	PREDESTINED - +2 MAX REASON#+2 REASON	
	UNRELENTING - +2 MAX STAMINA#+2 STAMINA
[PUSHING YOURSELF]
	SURVIVAL INSTINCT - pass all event skill checks when your reason is lower than 3	
	WINGING IT - all event skill checks have a negative modifier that makes them harder. Passing an event skill check grants extra EXPERIENCE
[MAGIC CASTER]
	GHOST CONNECTION - completing a mystery grants a random SPELL
	ARCANE GRASP - +2 additional SPELL slots available
[LONE WOLF]
	ON YOUR OWN - +1 to all stats if you have no allies with you
	HARD-KNOCK - +1 damage while under the NICOTINE RUSH effect
[ESCAPE ARTIST]
	RUNNING SHOES - smaller DOOM penalty from running from combat
	STEALTH - gain 10 EXP for escaping from an enemy encounter
[CLOSE QUARTERS]
	DEFT HANDLING - FIREARM melee attacks are 20% faster
	CQC TRAINING - using firearms as melee weapons deals more damage
[MAFIA MEMBER]
	YAKUZA CARD - one additional slot becomes available in all shops#remove the [ILLICIT] tag from all items
	IREZUMI - items in the shops are cheaper by 1#[minimum 1]
[MILITARY BACKGROUND]
	AMMO STASH - Gain 1-2 BULLETS at the end of each mystery
	DISCIPLINE - regain 1 STAMINA for all passed event skill checks
[SPORTS STAR]
	FAST SWIMMER - faster offensive actions
	DADDY'S GIRL - Regain 2 STAMINA at the end of each mystery
[WITCH'S CHILD]
	SECOND SIGHT - additional damage against GHOST and ELDRITCH enemies
	OCCULT SIGNS - small EXP bonus for casting spells
[ME TIME]
	SELF-THERAPY - forgetting spells regains extra REASON
	HOT BATH - improved resting at home
[ANXIOUS ATHLETE]
	CORE STRENGTH - all combat moves deal an extra point of damage
	FAST HANDS - allows switching equipment during combat encounters
[AMATEUR DETECTIVE]
	DEDUCTION - extra EXP bonus for completing a mystery
	REPORTER'S BAG - additional inventory slot
[PETTY THIEF]
	PICKPOCKET - higher chance of finding items after combat
	LOOTING - gain 1 FUNDS for each defeated enemy
[SERIAL KILLER]
	DOOMED ALREADY - regain 1 REASON for all failed event skill checks
	ANATOMY CLASS - extra damage against HUMAN enemies
[HOSPITAL STAFF]
	FAST LEARNER - getting damaged in combat grants a small experience bonus
	FIRST AID - defeating an enemy regains 2 REASON
[HORROR WRITER]
	SIGNED CONTRACT - extra FUNDS for completing a mystery
	MY WEIRD COLLECTION - gain one random item with a [OCCULT] tag at the end of each mystery
[SMOOTH TALKER]
	IMPROVISE - throwing items during combat encounters is more effective
	FAME - faster combat actions for each ally you have